Sweet Home (video game)

Sweet Home

The poster for the Sweet Home film, which was also used on the box cover of the game
Developer(s) Capcom
Publisher(s) Capcom
Distributor(s) Capcom
Producer(s) Juzo Itami
Composer(s) Junko Tamiya
Platform(s) Family Computer
Release date(s)
  • JP December 15, 1989
Genre(s) Survival horror
role-playing video game
Mode(s) Single-player
Media/distribution Family Computer cartridge (Physical)

Sweet Home (スウィートホーム Suīto Hōmu?) is a survival horror role-playing video game that was released for the Famicom in 1989. It features several elements of role-playing video games. Sweet Home was developed and published by Capcom and the game was never released outside Japan. The game is related to the Japanese horror film of the same name.

Contents

Gameplay

Throughout the game, Sweet Home follows a team of five people who venture into the deserted mansion of the deceased Ichirō Mamiya to photograph and restore his frescoes. Upon entering the house, the door locks behind them and the group discovers that the mansion is haunted by Lady Mamiya, among other creatures. The player guides the five characters, each with his or her own strengths and weaknesses, around the mansion, trying to escape.

The game features randomly encountered battles which the controlled character or party of characters must fight or run away from. If a character dies in battle, he or she cannot be revived throughout the course of the game. The five characters have a specific skill that is necessary to complete the game, although items that serve the same purpose can be found if one of the characters dies. For example, should Akiko (the team's nurse) die, the team may find Pill Bottles which can be used to heal ailments. Depending on how the player ends the game, there are a total of five different endings the player may receive.

Characters

The characters have names in kanji and katakana. Within the video game the names are in hiragana.

Kazuo Hoshino (星野 和夫 Hoshino Kazuo?, かずお Kazuo)
Kazuo is the team leader, and producer of the documentary. He wields the lighter, a very important item which can be used to burn down ropes and attack enemies. He has the highest HP. In the movie, his wife died prior to his exploration of the mansion. He is played by Shingo Yamashiro in the film.
Ryō Taguchi (田口 亮 Taguchi Ryō?, たぐち Taguchi)
Taguchi is a camera man. He takes photographs of the frescoes with his camera, which can also decode hidden messages within the frescoes. The camera can also be used to inflict damage to some enemies. In addition to having the second highest HP, he has the highest defense.
Akiko Hayakawa (早川 秋子 Hayakawa Akiko?, あきこ Akiko)
Akiko is love interest of Kazuo in the movie and can heal team members with her first aid kit. She is the weakest member of the team. She is played by Nobuko Miyamoto in the film.
Asuka (アスカ?, あすか Asuka)
An art restorer in the movie. Using her vacuum cleaner, Asuka can clean dirty frescoes and remove broken glass. She is the second strongest female character.
Emi Hoshino (星野 エミ Hoshino Emi?, えみ Emi)
She is Kazuo's daughter. In the game, her character uses a key which can open locked doors in the mansion. She is the strongest female character, as well as the lightest of the team. She is played by Nokko in the film.
Lady Mamiya (間宮夫人 Mamiya Fujin?, まみや ふじん)
The wife of Ichirō and the main antagonist of the game. After her child fell into the mansion's furnace and burned to death, Mamiya went insane, and kidnapped other children and threw them in the furnace so her child would have "playmates" in the next life before committing suicide. She came back as a ghost to haunt the mansion. She has two forms in the game.
Ichirō Mamiya (間宮 一郎 Mamiya Ichirō?, まみや いちろう)
Mamiya's husband, as well as a famous artist/painter. He has left clues scattered around the house in addition to his diary.
Ken'ichi Yamamura (山村 健一 Yamamura Ken'ichi?, やまむら Yamamura)
A mysterious old man who operates a gas station in the movie. He gives the team aid in the later parts of the game. In-game hints suggest that Yamamura and Ichirō are the same person. He is played by Tsutomu Yamazaki in the film.

Film

There was also a film released in 1989. It was produced by Itami Productions and distributed by Toho. In an interview, with Capcom game designer Shinji Mikami, it was stated that the game was licensed from the movie. The game and the film were released simultaneously on the same year. Sweet Home's trailer is both an advertisement for the movie, and a sales pitch for the game, as it includes footage from both.

The film and video game versions both contain duplicate copies of very specific images and things, such as the fresco, the skull statue, and the tool, which look exactly the same in both the film and the game. The facial appearance of the character portraits in the game mirrors the look of the actors in the movie.

According to the game credits, the producer for the game is Juzo Itami, who acted in the film.

Legacy

Though it was a role-playing video game, Sweet Home served as the main inspiration for the seminal survival horror game Resident Evil,[1] which was originally intended to be a remake of Sweet Home.[2] The first Resident Evil borrowed many elements from Sweet Home, including the mansion setting, the puzzles, the item inventory management, the emphasis on survival, and even the "door" loading screen.[1][3] Other influences include solving a variety of puzzles using items stored in a limited inventory,[1][4] while battling or escaping from horrifying creatures, which could lead to permanent death for any of the characters, thus creating tension and an emphasis on survival.[1]

It was also the first attempt at creating a "scary" and frightening atmosphere within a game, through its "gruesome" story, ambient and tense orchestration, gory presentation, and "creepy" cut scenes.[4] The game's creators attempted at creating a scary and frightening storyline within a video game, mainly told through diary entries left behind fifty years before the events of the game.[5] Resident Evil also borrowed various other elements from the game,[3] including the use of scattered notes as storytelling mechanics, multiple endings depending on how many characters survive, backtracking to previous locations in order to solve puzzles later on, the use of save rooms to store items when the player's inventory is full,[4] the use of death animations,[5] dual character paths, limited item management, individual character items such as a lockpick or lighter, story told through diary entries and frescos, emphasis on atmosphere, and brutal horrific imagery. The latter prevented its release in the Western world, though its influence would be felt through Resident Evil.[2] Some thus consider Sweet Home the "first survival horror game."[4][6]

Reception

In 2010 K. Thor Jensen of UGO ranked Sweet Home as one of the eleven best survival horror games.[7]

References

External links

Japan portal
Video games portal
Horror portal